“Can we see the scores live?”
Teams asked. Clients asked. Meanwhile our team was tabulating by hand and couldn't update fast enough.
Event scoring system
Your own event scoring platform, built around the way you run your games, branded as your own, and ready whenever your team needs it.
We built it for our own events first
Station 04
Team
Orion
Score
175
Submit
Where this came from
We weren't developers looking for a problem. We were event people with four of them.
“Can we see the scores live?”
Teams asked. Clients asked. Meanwhile our team was tabulating by hand and couldn't update fast enough.
Our games don't all score the same way
Most systems we found were built around one sport, or one fixed method. That isn't how corporate event games work.
Brackets ate our afternoons
It worked. It just took time our event team could have spent adding value somewhere else.
Clients wanted their branding on screen
Their event logo, their colours, their guidelines. The developers behind generic platforms aren't from this industry, so they don't see why that matters.
We looked for something that did all four.
We couldn't find it, so we built it.
Why ours is different
We're not claiming we invented scoring software. We built ours around the realities of running team-building and corporate events, because those are the events we run.
It came from being on the ground.
An event system doesn't just need to work technically.
It needs to work on event day.
The platform
Results go in from the people running your games. A live standing comes out, on your client's screen. GamesTally Score is USD 4,000, paid once, with no per-event or per-participant fee.
Facilitator
Enters the result at the game, on a phone
GamesTally Score
Applies your scoring rules and updates the standings
Client screen
Live leaderboard, in your branding
Live scoring
Facilitators submit from wherever they're standing. The person who saw the result is the person who enters it, so nothing gets carried back to a laptop or retyped into a spreadsheet.
Station-based scoring means each game station updates on its own, from wherever it's running. Nobody waits for a runner to walk a sheet back to the desk.
Try it. Pick a team, add a score.
Team NOVA selected
Different ways to score
Seven modes, entered differently, converting differently, all in one event.
| Scoring mode | What gets entered | What the system does | When you'd use it |
|---|---|---|---|
| Direct points | The score itself | Added straight to the team total | The simple case. Straight points from the game. |
| Position | 3rd of 12 | Rank to points, on your scale or a custom list | The finishing order somebody watched and wrote down. Set exactly what first, second and third are worth. |
| Quantity | 47 items, or 02:14.6 | Ranked highest or lowest first, then converted to points | A measured value. Most items collected, furthest thrown, or the fastest time, where lowest wins. Your facilitator reads the number and types it in. |
| Win / loss / draw | W · W · D · L | Builds standings from results | Head-to-head games and round robin formats. |
| Multiplier | A raw score | Multiplied by the factor you set | When one game counts for more than another. |
| Podium | Finishing position | Only the top few finishers score at all | Where you want a clear win rather than a long tail of consolation points. |
| Custom | Any number, including a negative one | Added to the team total as entered | The game that fits none of the above, and the way bonuses and penalties are applied: a late penalty is its own entry at minus twenty. |
Weighted scoring. A per-game modifier rather than a mode of its own. The afternoon game counts double the morning one, and you set that without touching a single score.
Tournament. An event format rather than a scoring mode. Round robin, knockout, or a group stage feeding a bracket. See below.
Position takes a custom points list, so you set exactly what each place is worth rather than accepting a fixed drop between them. Timed games run through Quantity with lowest winning; there is no stopwatch in the software, your facilitator times the game and enters the result. A single event can use several modes at once and still resolve to one overall table. Capabilities can be configured depending on your build.
Tournaments
Round robin with your own win, draw and loss points, split into up to eight groups. Single elimination, with byes allocated automatically when the team count is not a power of two. Or a group stage feeding a knockout.
Standings come out as a proper table, and winners progress as results land. Nothing to reprint, and nothing written in biro in front of a client.
Your brand on the client screen
Your branding, your logo, your colours. Or your client's. It's up to you, because it's yours.
Your branding
Or your client's, for their event
Not a third party's tool with your logo bolted on.
The audience view
Switch on participant access and everyone in the room can scan a code and follow the standings from their own phone. The screen at the front is for the client. This is for the two hundred people who want to know if they are still in third.
On the table, on the badge, on the screen
One code. Every guest in the room.
Updated 14:22 · Game 4 of 6
Read-only, in your branding. Participants can watch the leaderboard; they cannot enter results. Put the code on table cards, name tags, station signage or the holding slide.
One that happened
A games day for a large publicly listed company, August 2026. Eleven contests in a single day, no two of them scored the same way, and two more decided weeks before anyone arrived.
Seven separate points scales. Six weighted categories. Until this year, all of it captured on paper, carried back and typed up, with a second person checking because at that complexity the checking is not optional.
The scoring structure
A generic tool asks you to pick one scoring method. This event needed seven, and the client was right to want seven.
Select team
Score
Submitted
On the ground
GamesTally isn't only about what the client sees on the big screen. It's also about making things easier for the people actually running the event.
Facilitators are moving around. They're running stations, speaking to teams, watching the time, keeping things safe. They're not sitting at a desk with a laptop open.
So the facilitator side is built for a phone, held in one hand, usually while something else is going on.
The commercial side
There are two sides to this, and they're quite different from each other.
One
Less manual tabulation. Less time preparing brackets. Less scrambling behind the scenes while an event is running.
That time doesn't disappear. It goes back into actually running the event and adding value somewhere your client will notice.
Instead of
You have
Two
When clients compare event companies, most of the proposals look broadly similar. Same kinds of games, same kinds of promises, different logos.
Live scoring, live leaderboards, branded client screens and your own event technology are tangible things you can put in a pitch that a competitor can't easily match on a PDF.
It becomes part of what you're selling rather than something you absorb into the cost of running the day.
You run the event.
GamesTally makes it easier to run,
and harder to compete against.
Less time tabulating. More time creating experiences clients remember.
After you buy it
We're not trying to sell you a platform and stop answering the phone. Getting it working properly at your events is the part that actually matters.
Someone who supports your company through onboarding and launch, so you're talking to a person who knows your setup rather than a ticket queue.
The system is designed to be straightforward to pick up. If your team wants help anyway, we run training sessions rather than pointing you at a help page.
We help get the system configured, branded and tested before you put it in front of a client. The first event should not be the one where you find out what it does.
If in six months or a year you want additional functionality, a new scoring method or an improvement, come back to us. The system can keep developing alongside how your company works.
Pricing
Per-event pricing punishes you for being busy.
Most tools in this space charge per event or per participant, which means your fortieth event of the year costs you exactly what your first did. That's a strange way to price something for a company whose whole business is running events repeatedly.
We'd rather you owned it. The more events you run, the more you should get out of it.
USD 5,000USD 4,000
What getting started looks like
If it doesn't fit
You don't have to follow exactly what we've already built. If you want something more specific, we can look at customising it.
We can explore building it around what you need. Tell us how your events actually run and we'll tell you honestly what's worth doing.
Start here
Bring us your event. Your spreadsheet. Your score sheet. Your PowerPoint. Or just tell us what's driving you mad, we'll show you what GamesTally could turn it into.
Yes, you can bring your Excel sheet.